Korin Wong-Horiuchi
Audio Editing, Sound Design, Music
Implementation, Scripting & Programming
Music and Sound
Past Clients include:
Pajama Studios & Touch Tone Productions, Notable Studios, KulTone Records U.S. State Department, University of North Carolina Chapel Hill, Silicon Valley Dance Festival, Kearny Street Workshop, Capsule Trade Show NYC, Shoppe Object, Asabove Jewelry, Golden Voice, and more.
Sound Design For Game Audio:
Interactive Audio Apps I’ve worked on:
Slicr app promo
SLICR - BEATMAKER & REMIX PRODUCTION APP, 2015
Created/designed audio and developed all aspects of this app. Rebeat is a musical Simon Says memory beat game that helps you develop and train your brain to memorize patterns. Available on the App Store with thousands of downloads to date. It was developed in Swift, using AVAudioEngine and lots of UIKit.
Rebeat menu
Rebeat gameplay
REBEAT, 2017
Created/designed audio and developed all aspects of this app. Rebeat is a musical Simon Says memory beat game that helps you develop and train your brain to memorize patterns. Available on the App Store with thousands of downloads to date. It was developed in Swift, using AVAudioEngine and lots of beautiful UIKit work.
Apps No longer updated or supported
Space Repairman main menu
SPACE REPAIRMAN, 2014
Created/designed audio, and developed all aspects of this app, including sound effects and music using Objective-C, Cocos2d, and FMOD for the audio engine. The music changes depending on the score of the userEarned an App Store 4+ star rating with 10,000+ downloads. No longer updated on the App Store.
Cookie Beats particle effects
COOKIE BEATS, 2013
Created/designed audio, and developed all aspects of this app. It won awards at SF Music Tech Summit. It was built using Objective-C, Cocos2d, and libPD as the audio engine. No longer updated on the App Store. LibPd is an embeddable version of Pure Data, a graphical audio programming language. It was a technical feat at the time because not that many developers had used this combination.