Korin Wong-Horiuchi

Audio Editing, Sound Design, Music

Implementation, Scripting & Programming

 

Music and Sound

Past Clients include:

Pajama Studios & Touch Tone Productions, Notable Studios, KulTone Records U.S. State Department, University of North Carolina Chapel Hill, Silicon Valley Dance Festival, Kearny Street Workshop, Capsule Trade Show NYC, Shoppe Object, Asabove Jewelry, Golden Voice, and more.



Sound Design For Game Audio:

Interactive Audio Apps I’ve worked on:

Slicr app promo

Slicr app promo

SLICR - BEATMAKER & REMIX PRODUCTION APP, 2015

Created/designed audio and developed all aspects of this app. Rebeat is a musical Simon Says memory beat game that helps you develop and train your brain to memorize patterns. Available on the App Store with thousands of downloads to date. It was developed in Swift, using AVAudioEngine and lots of UIKit.


Rebeat menu

Rebeat menu

Rebeat gameplay

Rebeat gameplay

REBEAT, 2017

Created/designed audio and developed all aspects of this app. Rebeat is a musical Simon Says memory beat game that helps you develop and train your brain to memorize patterns. Available on the App Store with thousands of downloads to date. It was developed in Swift, using AVAudioEngine and lots of beautiful UIKit work.

 

Apps No longer updated or supported

Space Repairman main menu

Space Repairman main menu

SPACE REPAIRMAN, 2014

Created/designed audio, and developed all aspects of this app, including sound effects and music using Objective-C, Cocos2d, and FMOD for the audio engine. The music changes depending on the score of the userEarned an App Store 4+ star rating with 10,000+ downloads. No longer updated on the App Store.

 
Cookie Beats particle effects

Cookie Beats particle effects

COOKIE BEATS, 2013

Created/designed audio, and developed all aspects of this app. It won awards at SF Music Tech Summit. It was built using Objective-C, Cocos2d, and libPD as the audio engine. No longer updated on the App Store. LibPd is an embeddable version of Pure Data, a graphical audio programming language. It was a technical feat at the time because not that many developers had used this combination.